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Wylder's "Catch a Falling Star" Tutorial
Additional Notes

Additional Notes for newer users of the Eyecandy filters:

Most filters can be applied as many times as you like. The random seed button will change the effect in little ways, so you get a slightly different look each time you change it. I used the fur filter about 3 or 4 times, each time changing the random seed until I liked the effect I got (you can preview the effect before you hit the OK button, or just hit the Undo and try again).

Layers are a bit more complicated. To view your layers palette, go to View> Toolbars> and make sure that Layer Palette is checked. There is another option: Enable automatic roll-ups. This is useful, as you can open the palette whenever you need it, but keep it out of your way while you're working. You can "lock" the palette open by clicking on the little down-arrow on the palette bar (labelled "Layer Palette"), then unlock it by clicking on the small up-arrow on the bar. Alternatively, you can simply move your mouse pointer to the palette bar, which should then open the palette, where you will see all your layers.

Background layers cannot be moved. You can duplicate the layer using the menu Layers> Duplicate, then you can floodfill your background with whatever color you like.

To move a layer, open your layer palette, click on the layer listed in the palette that you want to move, and drag it to the new position. Alternatively, you can go the the Layers menu, click on Arrange, and move the layer up one, down one, to the top or to the bottom. So, in the first case, if your new circle layer is Layer 3, open the layer palette, click on Layer 3, then drag it to between Layer 1 and Layer 2. In the second case, go to Layers> Arrange> Move Down.

Once you get the hang of layers, you'll be glad they exist! That is the secret to great postwork: sometimes 20 or more layers to get the effect you want.

On the fur filter dialog box, you have several options: Density, Curl size (pixels), Curliness, Length (pixels). Then you have some checkboxes: Draw only inside selection, Color hairs uniformly, Seamless tile. There is also a color box and the random seed button, with a numerical box next to it. Let me explain the function of each of these:

Density determines how many "hairs" are in the effect. Higher density = more hairs; lower density = fewer hairs. Play with it and see what happens to your selection.

Curl size (pixels) determines the distance between curls or waves in the effect. Smaller curl size = tighter curls, longer curl size = looser curls. If you set it to the maximum, you will get straight "hair." Again, play with this to see what happens to your selection.

Curliness determines how curly an effect is. A higher number = culier effect; a lower number = straighter effect. Again, play with this to see what happens to your selection.

Length (pixels) determines how long the effect is. A higher number = longer hair; a lower number = shorter hair. Again, play with this to see what happens to your selection.

Checkboxes:
Draw only inside selection will prevent the effect from exceeding the boundaries of your selection. The effect will stop at the edge of your circle. I would leave this unchecked for this image. There are reasons to use it, but for now, this is fine to leave unchecked.

Color hairs uniformly: if you are applying this filter on an empty layer, you must use this option for at least the first application. If you are applying it to a colored surface (such as your circle), you still need it checked for at least the first application. What it will do is to make all the hairs the same color, which is the color in the large square under this checkbox. Make sure this is set to a nice orange or orangey-red for your fireball effect.

I'm going to tell you now about the other tab on this filter dialog, then I'll come back to the main dialog tab. Click on the tab labelled "Lighting." Here you will see several more options: Light direction determines the angle from which light hits the effect. Highlight brightness determines how bright a highlight is: a higher number = brighter highlights; a lower number = dimmer highlights. Below that is the Highlight color swatch box, where you can choose the color of your highlight. For your image, try to pick out a nice deep yellow or red-orange to give some variety to your fireball. Adjust the highlight brightness and light direction until you like the overall effect, then click on the Basic tab again.

Next is the Seamless tile box. It creates a seamless tile of the effect. Leave this unchecked for now.

Finally, the Random seed button will change the effect randomly. Click it a few times until you get an effect you like.

Once you have an effect you like, apply the filter to your selection. Go back to the Effects menu. At the bottom of this menu, you should see the Fur filter. Click on it, and click your Random seed button again, and play with your settings to find another effect you like, and apply that, as well. Keep going until you like the overall effect.

Go to Effects> Plugins> Eyecandy 4000> Fire... From here, make sure that the checkbox labeled Start from far side is CHECKED. That will ensure that the flame is applied for the whole circle. The rest is just playing with the controls, as with the Fur filter.

In the Color tab, just check the box that says "Natural Spectrum."

In the Basic tab, Direction is the direction the flame goes; Column length (pixels) determines how long the flame is (you will probably want a long column length); Flame width (pixels) determines how wide each flame in the effect is (for your image, you may want a very wide flame to give the impression of a single tail); Side taper (pixels) determines the amount of tapering of the flame (a high number creates a sharp tapering; a lower number creates a more gradual tapering - you will probably want a lower number here); Movement adds wiggle to the flame, but it's more noticeable in a wide selection that goes straight up and down.

Check boxes:
Denser flames makes more individual flames in the effect; Start from far side will fill your selection (I know, it doesn't make any sense to me, either). If Start from far side is checked, Draw only outside selection will be grayed out (this one makes no sense, either, since you either have to check the Start from far side to fill the selection, or it will *only* draw outside the selection...). Finally, the Random Seed button will generate different effects to your flames.


These techniques can be applied to any image. I hope you have found this tutorial interesting and informative. If you create an image using this tut, I'd love to see it. Email me at wylder@wyldebrydes.com.

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